Real-Time Chat App
Rooms, presence, typing indicators, and reliable delivery.
Build a chat app that handles the realities: reconnects, message ordering, presence flickers, typing indicators, and delivering messages even if a user briefly disconnects.
What you'll build
- Direct messages and group rooms
- Presence (online / away / offline)
- Typing indicators
- Message history with pagination
- Read receipts
- Reliable delivery on reconnect
What you'll learn
- Design a WebSocket protocol that survives reconnects
- Coordinate presence across multiple servers
- Persist messages without losing real-time feel
- Scale fan-out with a pub/sub layer
Key flows
The end-to-end paths your data takes through the system.
Message fan-out
How one message reaches every room member.
Reconnect recovery
Catching up after a brief disconnect.
Build steps
A step-by-step path. Each milestone leaves you with a working slice.
- 1
WebSocket layer
Connection lifecycle, auth handshake, ping/pong.
- 2
Rooms & messages
Schema, send/receive, persistence.
- 3
Presence
Heartbeats, online list, multi-tab handling.
- 4
Typing indicators
Throttled events, debounce on client.
- 5
Read receipts
Per-user last-read pointer, ack flow.
- 6
Reconnect & catch-up
Last-seen IDs, replay window, idempotent delivery.
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A folder layout that fits this project.
Backend / API Service
Layered backend with clear boundaries between transport, logic, and data.
Read & study before you build
Related courses and articles that pair well with this project.